New fonts for in-game text, revamped normal chains, and more!
With this update, I've replaced most of the default font from UFE 2 with a more wizard-y font to make the game feel more distinct. Will tweak if needed to ensure readability across all menus, but I think this is a good start! Also made some mechanical changes:
> All characters' normal chains now allow them to chain in and out of crouching normal attacks, whether they started or ended in a crouching state.
> Quarter-circle inputs (236 and 214) now require the middle input to be registered (down+forward and down+back). This is to prevent unintentional special inputs when going from crouching to walking. Half-circle moves are unchanged.
> Fixed an issue with Regalius' crouching medium attack not being cancellable into his "Zephyr Assault" or "Sigil of the Stormcaller" specials.
Files
Get I Cast Fist
I Cast Fist
A 2D fighting game where wizards do battle with arcane mastery and martial might!
Status | In development |
Author | BaconBuster |
Genre | Fighting |
Tags | 2D, Hand-drawn, Magic, PvP, Versus, Wizards |
Languages | English |
Accessibility | Configurable controls |
More posts
- Added Rewired input manager!May 15, 2024
- Fixed the p2 combo bugMay 01, 2024
- First beta launch!May 01, 2024
- All characters complete!Apr 30, 2024
- Finished off Jaroslav and Mizore's specials, characters are now feature complete...Apr 29, 2024
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